![]() ![]() "Frey as a character is real, she's raw, she's a girl who lost her way-both figuratively and literally-and is a character I immediately connected with, as I feel many people around the world will too when they set off on this adventure. "As the first video game I've worked on, and growing up a huge fan of video games myself, it's remarkable to see the incredible world and story of Forspoken come together, blurring the lines between reality and fantasy," said Ella Balinska. The narrative, protagonist Frey Holland, a New Yorker, ends up in Athia, possessed of awesome supernatural powers, and not sure why or what to do about either. Square Enix also teased new Forspoken gameplay to give players a glimpse at the magical and perilous journey ahead A young woman named Frey Holland awakens in the land of Athia and must embark on an adventure and endure treacherous trials to uncover the mystery the land hides. Frey takes center stage in Forspoken, exploring an unknown world and facing treacherous trials to unravel the mystery behind Athia. Play as Frey Holland, an ordinary young woman who must harness her magical abilities to survive in the fantastical yet dangerous land of Athia. In a world not her own where resolve will be tested, truths will be questioned, and devotions will be doubted… she will rise. You can check out images and a little more info from today's reveal, along with the trailer as the game is still in development and coming out in 2022. We also learned that the main character will be performed by Ella Balinska, who best known for her starring role in the 2019 version of Charlie's Angels. What it offers is a wide open land, high graphical quality. The game will put you in the shoes of Frey Holland, an ordinary young woman who must harness her magical abilities in order to survive in a fantastical and dangerous land called Athia from which the temporary title got its name. Forspoken betters that game in almost all aspects, but the gaming industry has moved on since then, and the engine has not kept pace. If the game looks a tad familiar, it should, as it was originally called Project Athia during the PlayStation 5 showcase over the summer of 2020. ![]() Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.During the Square Enix Presents livestream today, the company gave us a better look at their next upcoming game, Forspoken. Subscribe to my free weekly content round-up newsletter, God Rolls. I’m just not sure how this is gonna go here.įollow me on Twitter, YouTube, Facebook and Instagram. Todd Stashwick is one of the writers in the story team of Forspoken. ![]() He is known for his role as Deacon on Syfys 12 Monkeys, based on the 1995 film. There are sparks of magic here, pun intended, but I can’t say this demo got my hyped for the full release, which is out in just a few days, meaning the idea of the demo sort of failed at baseline. Todd Stashwick (born October 16, 1968) is an American actor and writer. I’m curious how things get deeper and more interesting from here, or if they do. In general, however, the world feels a bit lifeless, and the map was more or less just a dozen enemy clusters each standing around a singular chest waiting to be unlocked once you killed them all. Frey is the leading protagonist in Forspoken, and her voice actresses are Ella Balinska (English) and Umeka Shoji (Japanese). I unlocked a magic jump that felt a lot clunkier, however, as I tried to scale cliff faces with awkward hops and boosts, but perhaps you can upgrade it to suck less over time. I liked ground-based traversal with “magic parkour” making me feel like I could get places pretty quickly. It may be too early to fully judge the open world here. And while some encounters were fun, others did not seem particularly fleshed out, including the final boss the game presents to you, which was some sort of alligator creature that I found I could simply whack with a magic fire sword from the side while spamming cooldown support spells and it couldn’t really do anything to counter me and just sort of floundered around. However, the combat system where you can only have two spells active at a time, and every time you want to switch you have a bring up a little quickwheel menu feels kind of exhausting. I like the idea of a game that requires you essentially to only use magic rather than being able to spec into melee or archery or whatever, and it seems like there will be a large amount of magic to wield here. I sort of enjoyed combat, as at least the visuals of the spell effects are cool. Everything else is not as bad as the dialogue, but nothing is particular good either. ![]()
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